Most popular edtech tools not aligned with ESSA
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Faculty districts are making use of a lot more education engineering tools, but only about 25% of the most well-liked applications satisfy Every Scholar Succeeds Act demands, according to a report from LearnPlatform. Some university districts, like in Los Angeles and Chicago, have begun requiring proof of ESSA alignment for the duration of buying.
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Source url With education technology (edtech) evolving, it is crucial for educators to take note of the most popular tools and understand their alignment with the Every Student Succeeds Act (ESSA). ESSA is the federal legislation in the United States that governs educational policies and programs. As such, it is important to recognize that some of the most popular edtech tools may not be aligned with ESSA.
One of the most heavily adopted edtech tools is online education platforms. While online education has become popular with the increased accessibility of the internet, many online learning platforms are not aligned with ESSA. This is because many have not been designed with the specific educational and social needs of students in mind. Rather, many of these platforms are created for the primary purpose of providing content to learners. This diminished focus on social-emotional and physical needs can lead to significant gaps in student learning that render these platforms less than ESSA-compliant.
Game-based learning is another example of a common edtech tool that is not necessarily aligned with ESSA. While game-based learning has been touted for its ability to increase student engagement, research has not yet shown significant improvements in academic outcomes from this relatively new tool. As such, these tools would need to be further evaluated before they can be considered ESSA-compliant.
Finally, virtual reality (VR) has become a popular edtech tool—one that is not aligned with ESSA. While VR is touted as a great way to create immersive experiences for learners, the technology may not be appropriate for certain grade levels due to safety concerns. Additionally, it can be difficult to measure the impact of VR on learning outcomes. As a result, it is unlikely that VR is currently ESSA-compliant.
Ultimately, while many popular edtech tools provide interesting and engaging resources for students, it is important to recognize that many are not aligned with the stringent standards of ESSA. It is, therefore, essential that educators conduct thorough research before implementing any edtech tools to ensure that they are not only effective for students but also ESSA-compliant.